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	<title>Archives des mGBA - Custom Protocol</title>
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	<lastBuildDate>Thu, 20 Jul 2017 05:43:35 +0000</lastBuildDate>
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		<title>[Vita] Une nouvelle mise à jour pour mGBA</title>
		<link>https://www.customprotocol.com/vita-nouvelle-mise-a-jour-mgba/</link>
					<comments>https://www.customprotocol.com/vita-nouvelle-mise-a-jour-mgba/#comments</comments>
		
		<dc:creator><![CDATA[TheMath38]]></dc:creator>
		<pubDate>Thu, 20 Jul 2017 05:43:35 +0000</pubDate>
				<category><![CDATA[News Underground]]></category>
		<category><![CDATA[Underground]]></category>
		<category><![CDATA[mGBA]]></category>
		<guid isPermaLink="false">https://www.customprotocol.com/?p=13611</guid>
					<description><![CDATA[<p>Le célèbre émulateur de jeux sur Game Boy Advance revient en force avec une nouvelle (et grande) mise à jour&#8239;!</p>
<p>L’article <a rel="nofollow" href="https://www.customprotocol.com/vita-nouvelle-mise-a-jour-mgba/">[Vita] Une nouvelle mise à jour pour mGBA</a> est apparu en premier sur <a rel="nofollow" href="https://www.customprotocol.com">Custom Protocol</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Vous devriez sûrement connaître le célèbre émulateur Gameboy Advance <strong>mGBA</strong>, disponible sur Linux, Windows, Wii, 3DS et PS Vita. Si ce n'est pas le cas, c'est désormais chose faite&#8239;!&nbsp;<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f61b.png" alt="😛" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Sachez en tout cas qu'il y a une nouvelle mise à jour de disponible. Découvrez sans plus attendre le <em>changelog</em> juste en dessous&#8239;!</p>
<figure id="attachment_5871" aria-describedby="caption-attachment-5871" style="width: 764px" class="wp-caption aligncenter"><a href="https://www.customprotocol.com/medias/2015/07/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur.png"><img fetchpriority="high" decoding="async" class="wp-image-5871 size-large" src="https://www.customprotocol.com/medias/2015/07/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-1024x768.png" width="764" height="573" srcset="https://www.customprotocol.com/medias/2015/07/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-1024x768.png 1024w, https://www.customprotocol.com/medias/2015/07/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-300x225.png 300w, https://www.customprotocol.com/medias/2015/07/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-768x576.png 768w, https://www.customprotocol.com/medias/2015/07/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-370x278.png 370w, https://www.customprotocol.com/medias/2015/07/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-270x203.png 270w, https://www.customprotocol.com/medias/2015/07/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-570x428.png 570w, https://www.customprotocol.com/medias/2015/07/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-740x555.png 740w, https://www.customprotocol.com/medias/2015/07/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-80x60.png 80w, https://www.customprotocol.com/medias/2015/07/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur.png 1200w, https://www.customprotocol.com/medias/2015/07/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-300x225@2x.png 600w, https://www.customprotocol.com/medias/2015/07/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-80x60@2x.png 160w" sizes="(max-width: 764px) 100vw, 764px" /></a><figcaption id="caption-attachment-5871" class="wp-caption-text">Photo de l'émulateur <a href="https://mgba.io/"><b>mGBA</b></a> en action (<em>Metroid Fusion</em>)</figcaption></figure>
<hr />
<p>(Le Changelog étant <strong><a href="https://mgba.io/2017/07/16/mgba-0.6.0/">immense</a>, </strong>j'ai pris seulement les ajouts utiles pour vous, mais vous pourrez y voir le changelog complet juste ici)</p>
<div class="mks_accordion"><div class="mks_accordion_item"><div class="mks_accordion_heading">Changelog Complet (en Anglais)<i class="fa fa-plus"></i><i class="fa fa-minus"></i></div><div class="mks_accordion_content">
<h4 id="changes-from-052"><strong><span style="text-decoration: underline;">Changes from 0.5.2</span></strong></h4>
<h5 id="features">Features</h5>
<ul>
<li>Library view</li>
<li>Sprite viewer</li>
<li>Debugging console</li>
<li>Improved memory viewer</li>
<li>Memory search</li>
<li>Command line ability to override configuration values</li>
<li>Add option to allow preloading the entire ROM before running</li>
<li>Add option for whether rewinding restores save games</li>
<li>Savestates now contain any RTC override data</li>
<li>Add option to lock video to integer scaling</li>
<li>LR35902: Watchpoints</li>
<li>LR35902/GB-Z80 disassembler</li>
<li>GB: Tile viewer</li>
<li>GB: Video/audio channel enabling/disabling</li>
<li>GB: Symbol table support</li>
<li>GB MBC: Add MBC1 multicart support</li>
<li>GBA: Support printing debug strings from inside a game</li>
<li>GBA: Better cheat type autodetection</li>
<li>Implement keypad interrupts</li>
<li>Configuration of gamepad hats</li>
<li>Video log recording for testing and bug reporting</li>
<li>Debugger: Segment/bank support</li>
<li>Debugger: Execution tracing</li>
<li>Partial Python scripting support</li>
<li>Qt: German translation (by Lothar Serra Mari)</li>
<li>Qt: Spanish translation (by Kevin López)</li>
<li>Qt: Italian translation (by theheroGAC)</li>
</ul>
<h5 id="bugfixes">Bugfixes</h5>
<ul>
<li>ARM7: Fix MLA/<em>MULL/</em>MLAL timing</li>
<li>Core: Fix crash with rewind if savestates shrink</li>
<li>Core: Fix interrupting a thread while on the thread (fixes <a href="https://mgba.io/i/692">#692</a>)</li>
<li>Core: Fix directory sets crashing on close if base isn’t properly detached</li>
<li>FFmpeg: Fix overflow and general issues with audio encoding</li>
<li>GB: Fix flickering when screen is strobed quickly</li>
<li>GB: Fix STAT blocking</li>
<li>GB MBC: Fix ROM bank overflows getting set to bank 0</li>
<li>GB MBC: Fix swapping carts not detect new MBC</li>
<li>GB Timer: Improve DIV reset behavior</li>
<li>GB Timer: Fix DIV batching if TAC changes</li>
<li>GB Video: Reset renderer when loading state</li>
<li>GBA: Fix multiboot ROM loading</li>
<li>GBA: Fix multiboot loading resulting in too small WRAM</li>
<li>GBA BIOS: Implement BitUnPack</li>
<li>GBA BIOS: Fix ArcTan sign in HLE BIOS</li>
<li>GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes <a href="https://mgba.io/i/689">#689</a>)</li>
<li>GBA BIOS: Fix INT_MIN/-1 crash</li>
<li>GBA Hardware: Fix crash if a savestate lies about game hardware</li>
<li>GBA I/O: Handle audio registers specially when deserializing</li>
<li>GBA Memory: Improve initial skipped BIOS state</li>
<li>GBA Savedata: Fix savedata unmasking (fixes <a href="https://mgba.io/i/441">#441</a>)</li>
<li>GBA Savedata: Update and fix Sharkport importing (fixes <a href="https://mgba.io/i/658">#658</a>)</li>
<li>GBA Video: Fix wrong palette on 256-color sprites in OBJWIN</li>
<li>GBA Video: Don’t update background scanline params in mode 0 (fixes <a href="https://mgba.io/i/377">#377</a>)</li>
<li>Libretro: Fix saving in GB games (fixes <a href="https://mgba.io/i/486">#486</a>)</li>
<li>LR35902: Fix core never exiting with certain event patterns</li>
<li>LR35902: Fix pc overflowing current region off-by-one</li>
<li>LR35902: Fix decoding LD r,&nbsp;$imm and 0-valued immediates (fixes <a href="https://mgba.io/i/735">#735</a>)</li>
<li>OpenGL: Fix some shaders causing offset graphics</li>
<li>GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering</li>
<li>Qt: Fix timing issues on high refresh rate monitors</li>
<li>Qt: Fix linking after some windows have been closed</li>
<li>Qt: Fix crash when changing audio settings after a game is closed</li>
<li>Qt: Ensure CLI backend is attached when submitting commands (fixes <a href="https://mgba.io/i/662">#662</a>)</li>
<li>Qt: Disable “New multiplayer window” when MAX_GBAS is reached (fixes <a href="https://mgba.io/i/107">#107</a>)</li>
<li>Qt: Fix game unpausing after frame advancing and refocusing</li>
<li>SDL: Fix game crash check</li>
<li>SDL: Fix race condition with audio thread when starting</li>
<li>SDL: Fix showing version number</li>
<li>Test: Fix crash when loading invalid file</li>
<li>Test: Fix crash when fuzzing fails to load a file</li>
<li>Test: Don’t rely on core for frames elapsed</li>
<li>Test: Fix crash when loading invalid file</li>
<li>Test: Fix crash when fuzzing fails to load a file</li>
<li>Tools: Fix recurring multiple times over the same library</li>
<li>Util: Fix overflow when loading invalid UPS patches</li>
<li>Util: Fix highest-fd socket not being returned by SocketAccept</li>
<li>Windows: Fix VDir.rewind</li>
</ul>
<h5 id="miscellaneous">Miscellaneous</h5>
<ul>
<li>All: Add C++ header guards</li>
<li>All: Move time.h include to common.h</li>
<li>3DS, PSP2, Wii: Last directory loaded is saved</li>
<li>CMake: Add ability to just print version string</li>
<li>Core: New, faster event timing subsystem</li>
<li>Core: Clean up some thread state checks</li>
<li>Core: Add generic checksum function</li>
<li>Core: Cores can now have multiple sets of callbacks</li>
<li>Core: Restore sleep callback</li>
<li>Core: Move rewind diffing to its own thread</li>
<li>Core: Ability to enumerate and modify video and audio channels</li>
<li>Core: List memory segments in the core</li>
<li>Core: Move savestate creation time to extdata</li>
<li>Core: Config values can now be hexadecimal</li>
<li>Core: Improved threading interrupted detection</li>
<li>Debugger: Modularize CLI debugger</li>
<li>Debugger: Make building with debugging aspects optional</li>
<li>Debugger: Add functions for read- or write-only watchpoints</li>
<li>Debugger: Make attaching a backend idempotent</li>
<li>Debugger: Add mDebuggerRunFrame convenience function</li>
<li>Feature: Move game database from flatfile to SQLite3</li>
<li>Feature: Support ImageMagick 7</li>
<li>Feature: Make -l option explicit</li>
<li>FFmpeg: Return false if a file fails to open</li>
<li>FFmpeg: Force MP4 files to YUV420P</li>
<li>GB: Trust ROM header for number of SRAM banks (fixes <a href="https://mgba.io/i/726">#726</a>)</li>
<li>GB: Reset with initial state of DIV register</li>
<li>GB MBC: New MBC7 implementation</li>
<li>GB Audio: Simplify envelope code</li>
<li>GB Audio: Improve initial envelope samples</li>
<li>GB Audio: Start implementing “zombie” audio (fixes <a href="https://mgba.io/i/389">#389</a>)</li>
<li>GB Video: Improved video timings</li>
<li>GBA: Ignore invalid opcodes used by the Wii U VC emulator</li>
<li>GBA, GB: ROM is now unloaded if a patch is applied</li>
<li>GBA DMA: Refactor DMA out of memory.c</li>
<li>GBA DMA: Move DMAs to using absolute timing</li>
<li>GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers</li>
<li>GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers</li>
<li>GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)</li>
<li>GBA Memory: Support reading/writing POSTFLG</li>
<li>GBA Memory: Remove unused prefetch cruft</li>
<li>GBA Timer: Improve accuracy of timers</li>
<li>GBA Video: Clean up unused timers</li>
<li>GBA Video: Allow multiple handles into the same tile cache</li>
<li>GBA Video, GB Video: Colors are now fully scaled</li>
<li>GBA Video: Optimize when BLD* registers are written frequently</li>
<li>OpenGL: Add xBR-lv2 shader</li>
<li>Qt: Move last directory setting from qt.ini to config.ini</li>
<li>Qt: Improved HiDPI support</li>
<li>Qt: Expose configuration directory</li>
<li>Qt: Merge “Save” and “OK” buttons in shader options</li>
<li>Qt: Automatically load controller profile when plugged in</li>
<li>Qt: Rename “Resample video” option to “Bilinear filtering”</li>
<li>Qt: Remove audio thread</li>
<li>Qt: Remove audio buffer sizing in AudioProcessorQt</li>
<li>Qt: Re-enable QtMultimedia on Windows</li>
<li>Qt: Make “Mute” able to be bound to a key</li>
<li>Qt: Add .gb/.gbc files to the extension list in Info.plist</li>
<li>Qt: Relax hard dependency on OpenGL</li>
<li>Qt: Better highlight active key in control binding</li>
<li>SDL: Remove scancode key input</li>
<li>SDL: Automatically map controllers when plugged in</li>
<li>Test: Add a basic test suite</li>
<li>Util: Add size counting to Table</li>
<li>Util: Add 8-bit PNG write support</li>
<li>Util: Tune patch-fast extent sizes</li>
<li>VFS: Call msync when syncing mapped data</li>
<li>VFS: Allow truncating memory chunk VFiles</li>
<li>VFS: Fix some minor VFile issues with FILEs</li>
<li>VFS: Optimize expanding in-memory files</li>
<li>VFS: Add VFileFIFO for operating on circle buffers</li>
</ul>
<h4 id="changes-from-06-beta-1"><span style="text-decoration: underline;"><strong>Changes from 0.6 beta 1</strong></span></h4>
<h5 id="features-1">Features</h5>
<ul>
<li>Qt: Italian translation (by theheroGAC)</li>
<li>Qt: Updated German translation</li>
</ul>
<h5 id="bugfixes-1">Bugfixes</h5>
<ul>
<li>Core: Fix rewinding getting out of sync (fixes <a href="https://mgba.io/i/791">#791</a>)</li>
<li>GB Audio: Fix incorrect channel 4 iteration</li>
<li>GB Audio: Fix zombie mode bit masking</li>
<li>GB Serialize: Fix timer serialization</li>
<li>GB Video: Fix LYC regression</li>
<li>GBA SIO: Improve SIO Normal dummy driver (fixes <a href="https://mgba.io/i/520">#520</a>)</li>
<li>GBA Timer: Fix count-up timing overflowing timer 3</li>
<li>PSP2: Use custom localtime_r since newlib version is broken (fixes <a href="https://mgba.io/i/560">#560</a>)</li>
<li>Qt: Fix memory search close button (fixes <a href="https://mgba.io/i/769">#769</a>)</li>
<li>Qt: Fix window icon being stretched</li>
<li>Qt: Fix initial window size (fixes <a href="https://mgba.io/i/766">#766</a>)</li>
<li>Qt: Fix data directory path</li>
<li>Qt: Fix controls not saving on non-SDL builds</li>
<li>Qt: Fix translation initialization (fixes <a href="https://mgba.io/i/776">#776</a>)</li>
<li>Qt: Fix patch loading while a game is running</li>
<li>Qt: Fix shader selector on Ubuntu (fixes <a href="https://mgba.io/i/767">#767</a>)</li>
<li>Qt: Fix GL-less build</li>
<li>Qt: Fix Software renderer not handling alpha bits properly</li>
<li>Qt: Fix screen background improperly stretching</li>
<li>SDL: Fix cheats not loading</li>
</ul>
<h5 id="miscellaneous-1">Miscellaneous</h5>
<ul>
<li>GB Serialize: Add MBC state serialization</li>
<li>GBA Memory: Call crash callbacks regardless of if hard crash is enabled</li>
<li>GBA Timer: Improve accuracy of timers</li>
<li>PSP2: Update toolchain to use vita.cmake</li>
<li>Qt: Add language selector</li>
<li>Qt: Minor text fixes</li>
<li>Qt: Move shader settings into main settings window</li>
<li>Qt: Dismiss game crashing/failing dialogs when a new game loads</li>
<li>Qt: Properly ship Qt translations</li>
<li>SDL: Remove writing back obtained samples (fixes <a href="https://mgba.io/i/768">#768</a>)</li>
</ul>
</div></div></div>
<h4><strong><span style="text-decoration: underline;">Changelog (version courte)<br /></span></strong></h4>
<ul>
<li>Ajout de fichiers de traduction pour les langues italiennes, espagnoles, germaniques (toujours pas le français snif)&#8239;;</li>
<li>Ajout de diverses options de <em>debug</em>&#8239;;</li>
<li>Sauvegarde du dernier dossier ouvert dans la mémoire, (si vous aviez ouvert un <em>ROM</em> dans le répertoire «&nbsp;ux0:/ROM/ROM_GBA&nbsp;», en rouvrant l'émulateur vous retomberez dans ce dossier)&#8239;;</li>
<li>Améliorations diverses de l'émulateur pour offrir une meilleure expérience en jeu&#8239;;</li>
<li>Ajout d'une vue de la bibliothèque.</li>
</ul>
<p>Sympathique n'est-ce pas&#8239;? Vous souhaitez mettre à jour&#8239;? Eh bien téléchargez sans plus attendre le «&nbsp;.vpk&nbsp;» de l'émulateur juste en dessous&nbsp;:</p>
<figure id="attachment_11300" aria-describedby="caption-attachment-11300" style="width: 528px" class="wp-caption aligncenter"><a href="https://github.com/mgba-emu/mgba/releases/download/0.6.0/mGBA-0.6.0-vita.7z"><img decoding="async" class="size-full wp-image-11300" src="https://www.customprotocol.com/medias/2016/08/bouton-telecharger-v22.png" alt="" width="528" height="160" srcset="https://www.customprotocol.com/medias/2016/08/bouton-telecharger-v22.png 528w, https://www.customprotocol.com/medias/2016/08/bouton-telecharger-v22-300x91.png 300w, https://www.customprotocol.com/medias/2016/08/bouton-telecharger-v22-370x112.png 370w, https://www.customprotocol.com/medias/2016/08/bouton-telecharger-v22-270x82.png 270w" sizes="(max-width: 528px) 100vw, 528px" /></a><figcaption id="caption-attachment-11300" class="wp-caption-text">Télécharger la nouvelle mise à jour 0.6 de <strong>mGBA</strong></figcaption></figure>
<p>Une fois ceci fait, suivez ces étapes&nbsp;:</p>
<ul>
<li>Transférez le fichier «&nbsp;.vpk&nbsp;» par FTP (via <em>MolecularShell</em>) ou par USB (via <em>VitaShell</em> donc) quelque part sur votre carte mémoire (la partition «&nbsp;ux0:&nbsp;»)&#8239;;</li>
<li>Transférez également la ou les <em>ROM</em> (copies de jeu Game Boy Advance) sur votre carte mémoire à un endroit précis (par exemple «&nbsp;ux0:/ROM&nbsp;»)&#8239;;</li>
<li>Installez ensuite le <em>homebrew</em> (voir partie 2 de <a href="https://www.customprotocol.com/underground/vita-tuto-installer-henkaku/">ce tutoriel</a> si vous ne savez pas comment faire)&#8239;;</li>
<li>Votre émulateur tout frais vous attend sur votre <em>LiveArea</em>, bon jeu&#8239;!</li>
</ul>
<p>Voilà, vous avez maintenant la dernière version de <strong>mGBA</strong>, sur ce je vous dis <strong>bon hack</strong> et, surtout, bon jeu&#8239;!&#8239;;)</p>
<p>L’article <a rel="nofollow" href="https://www.customprotocol.com/vita-nouvelle-mise-a-jour-mgba/">[Vita] Une nouvelle mise à jour pour mGBA</a> est apparu en premier sur <a rel="nofollow" href="https://www.customprotocol.com">Custom Protocol</a>.</p>
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