{"id":1027,"date":"2014-12-17T21:22:06","date_gmt":"2014-12-17T20:22:06","guid":{"rendered":"https:\/\/www.customprotocol.com\/?post_type=it_retro&amp;p=1027"},"modified":"2014-12-17T21:22:06","modified_gmt":"2014-12-17T20:22:06","slug":"retroarch-lemulateur-multi-plateformes-continue-son-chemin-sur-psp","status":"publish","type":"it_retro","link":"https:\/\/www.customprotocol.com\/retro\/retroarch-lemulateur-multi-plateformes-continue-son-chemin-sur-psp\/","title":{"rendered":"RetroArch&nbsp;: l&#8217;\u00e9mulateur multi-plateformes continue son chemin sur PSP"},"content":{"rendered":"<p style=\"text-align: justify;\"><strong>RetroArch <\/strong>est un \u00e9mulateur multi-plateformes et <em>open-source<\/em> (autrement dit son code source est ouvert \u00e0 tous), en plus d'\u00eatre l\u00e9ger, fluide et portable. Alors qu'il \u00e9tait d\u00e9j\u00e0 disponible sur les Windows, OS X (Mac), Linux, Android, iOS, BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube et Nintendo Wii, l'\u00e9mulateur s'attaque d\u00e9sormais \u00e0 la PSP.<\/p>\n<p style=\"text-align: justify;\">Officiellement en d\u00e9veloppement depuis le 12 f\u00e9vrier, un premier <em>screenshot<\/em> avait \u00e9t\u00e9 d\u00e9voil\u00e9 le lendemain de son annonce par la <em>Team<\/em>&nbsp;:<\/p>\n<figure id=\"attachment_1030\" aria-describedby=\"caption-attachment-1030\" style=\"width: 550px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1030\" src=\"https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-1.jpg\" alt=\"RetroArch photo 1\" width=\"550\" height=\"411\" srcset=\"https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-1.jpg 599w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-1-300x224.jpg 300w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-1-370x277.jpg 370w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-1-270x202.jpg 270w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-1-570x426.jpg 570w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-1-80x60.jpg 80w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-1-300x224@2x.jpg 600w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-1-80x60@2x.jpg 160w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/a><figcaption id=\"caption-attachment-1030\" class=\"wp-caption-text\">Premi\u00e8re photo des travaux r\u00e9alis\u00e9s par la Team RetroArch... Mais que fait la jaquette de WipEout Pure derri\u00e8re&#8239;? Ahem&#8239;!&nbsp;\ud83d\ude1b<\/figcaption><\/figure>\n<p style=\"text-align: justify;\">Le m\u00eame jour, l'\u00e9quipe annon\u00e7a le d\u00e9poussi\u00e9rage du \"c\u0153ur\" d'un <strong>RemoteJoy LibRetro<\/strong>. Cela laisserait-il penser qu'il serait possible de connecter l'\u00e9cran de sa PSP \u00e0 son PC afin d'utiliser sa console comme une \"manette\", sans pour autant activer le <em>plugin RemoteJoy <\/em>? Quoiqu'il en soit, quelques jours plus tard, une nouvelle capture d'\u00e9cran faisait son apparition&nbsp;:<\/p>\n<figure id=\"attachment_1029\" aria-describedby=\"caption-attachment-1029\" style=\"width: 550px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1029\" src=\"https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-2.jpg\" alt=\"RetroArch photo 2\" width=\"550\" height=\"411\" srcset=\"https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-2.jpg 599w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-2-300x224.jpg 300w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-2-370x277.jpg 370w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-2-270x202.jpg 270w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-2-570x426.jpg 570w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-2-80x60.jpg 80w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-2-300x224@2x.jpg 600w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/RetroArch-photo-2-80x60@2x.jpg 160w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/a><figcaption id=\"caption-attachment-1029\" class=\"wp-caption-text\">Seconde photo des progr\u00e8s r\u00e9alis\u00e9s par la Team RetroArch... Avec le bouquin \"Le Voyage de la Peur\" juste en-dessous&#8239;! 8D<\/figcaption><\/figure>\n<p>Enfin, en mai dernier, un billet appara\u00eet sur <a title=\"Blog de la Team RetroArch\" href=\"http:\/\/www.libretro.com\/index.php\/category\/blog\/\" target=\"_blank\" rel=\"noopener noreferrer\">leur blog<\/a>, informant plus en d\u00e9tails leur progression&nbsp;:<\/p>\n<p style=\"text-align: justify;\"><blockquote><p><div align=\"justify\"><em>Ce n'est un secret pour personne, nous travaillons sur une version PSP de notre \u00e9mulateur <strong>RetroArch<\/strong>. Evidemment, il s'agit du port<strong> RetroArch<\/strong> le moins puissant d\u00e9velopp\u00e9 jusqu'\u00e0 pr\u00e9sent (presque deux fois moins puissant qu'un <em>Raspberry Pi<\/em> en terme de puissance CPU), mais nous nous for\u00e7ons toujours de travailler d'arrache-pied pour que la version PSP soit aussi stable que ses cong\u00e9n\u00e8res.<\/p>\n<p style=\"text-align: justify;\">Nous aurons aussi besoin de plus de temps quant aux \"cores\", mais nous remercions toutefois <em>Aliaspider<\/em> car nous avons d\u00e9j\u00e0 r\u00e9ussi \u00e0 atteindre une \u00e9mulation en fullspeed gr\u00e2ce \u00e0<strong> Gambatte<\/strong> (\u00e9mulateur Game Boy\/Game Boy Color). Nous avons \u00e9galement r\u00e9ussi \u00e0 obtenir de<strong> FCEUmm<\/strong> (\u00e9mulateur NES\/Famicom) un meilleur fonctionnement via un code personnalis\u00e9. Pour le moment, un d\u00e9bat se pose en ce qui concerne la sortie de <strong>RetroArch<\/strong> sur PSP (la version 1.0.0.3)&nbsp;: nous ne savons pas encore si nous devons attendre d'avoir rassembl\u00e9 plus de \"cores\" qui serait r\u00e9ellement attrayants pour l'utilisateur ou si nous devons lib\u00e9rer cette premi\u00e8re version le plus t\u00f4t possible et encha\u00eener les mises \u00e0 jour...<\/p>\n<p style=\"text-align: justify;\">Bref, pour le moment, je travaille encore sur la version PSP et envisage s\u00fbrement d'utiliser <strong>NJEMU<\/strong> (\u00e9mulateur CPS1\/CPS2\/Neo-Geo) ainsi que <strong>DaedaluxX64<\/strong> (\u00e9mulateur N64) peut-\u00eatre.<\/em><\/div> <small><cite title=\"Team RetroArch\">Team RetroArch<\/cite><\/small><\/p><\/blockquote>\n<figure id=\"attachment_1032\" aria-describedby=\"caption-attachment-1032\" style=\"width: 550px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.customprotocol.com\/medias\/2014\/12\/Retro-Arch-logo.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1032\" src=\"https:\/\/www.customprotocol.com\/medias\/2014\/12\/Retro-Arch-logo.png\" alt=\"Logo de l'\u00e9mulateur\" width=\"550\" height=\"112\" srcset=\"https:\/\/www.customprotocol.com\/medias\/2014\/12\/Retro-Arch-logo.png 829w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/Retro-Arch-logo-300x61.png 300w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/Retro-Arch-logo-768x157.png 768w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/Retro-Arch-logo-370x75.png 370w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/Retro-Arch-logo-270x55.png 270w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/Retro-Arch-logo-570x116.png 570w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/Retro-Arch-logo-740x151.png 740w, https:\/\/www.customprotocol.com\/medias\/2014\/12\/Retro-Arch-logo-300x61@2x.png 600w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/a><figcaption id=\"caption-attachment-1032\" class=\"wp-caption-text\">Logo de l'\u00e9mulateur<\/figcaption><\/figure>\n<p style=\"text-align: justify;\">Tout ceci pr\u00e9sage donc beaucoup de bon, il devenait en effet assez difficile de s'y retrouver sur sa PSP avec les nombreux \u00e9mulateurs cod\u00e9s jusqu'\u00e0 pr\u00e9sent, m\u00eame avec un <em>plugin<\/em> tel que <em>Game Categories<\/em>. <strong>RetroArch<\/strong> a tout pour devenir l'ultime \u00e9mulateur PSP \u00e0 se procurer absolument, nous attendons donc tous avec impatience la premi\u00e8re version publique... Et comme vous pouvez vous en douter, <strong>Custom Protocol<\/strong> sera le premier \u00e0 vous en informer&#8239;!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>L'ultime \u00e9mulateur d\u00e9barquera bel et bien sur notre ch\u00e8re console portable&#8239;!<\/p>\n","protected":false},"author":481,"featured_media":1028,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","format":"standard","meta":{"footnotes":""},"categories":[4,702,703],"tags":[306],"retro-plateforme":[718],"retro-genre":[717],"retro-developpeur":[720],"retro-editeur":[719],"retro-categorie":[],"retro-source":[],"class_list":["post-1027","it_retro","type-it_retro","status-publish","format-standard","has-post-thumbnail","hentry","category-news","category-news-retro-gaming","category-retro-gaming","tag-retroarch","retro_plateforme-psp","retro_genre-emulateurs","retro_developpeur-team-libretro","retro_editeur-team-libretro"],"yoast_head":"\n<title>RetroArch confirm\u00e9 sur PSP - CustomProtocol<\/title>\n<meta name=\"description\" content=\"L&#039;ultime \u00e9mulateur d\u00e9barquera bel et bien sur notre ch\u00e8re console portable !\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.customprotocol.com\/retro\/retroarch-lemulateur-multi-plateformes-continue-son-chemin-sur-psp\/\" \/>\n<meta property=\"og:locale\" content=\"fr_CA\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"RetroArch confirm\u00e9 sur PSP - 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