{"id":13611,"date":"2017-07-20T07:43:35","date_gmt":"2017-07-20T05:43:35","guid":{"rendered":"https:\/\/www.customprotocol.com\/?p=13611"},"modified":"2017-07-20T07:43:35","modified_gmt":"2017-07-20T05:43:35","slug":"vita-nouvelle-mise-a-jour-mgba","status":"publish","type":"post","link":"https:\/\/www.customprotocol.com\/vita-nouvelle-mise-a-jour-mgba\/","title":{"rendered":"[Vita] Une nouvelle mise \u00e0 jour pour mGBA"},"content":{"rendered":"<p style=\"text-align: justify;\">Vous devriez s\u00fbrement conna\u00eetre le c\u00e9l\u00e8bre \u00e9mulateur Gameboy Advance <strong>mGBA<\/strong>, disponible sur Linux, Windows, Wii, 3DS et PS Vita. Si ce n'est pas le cas, c'est d\u00e9sormais chose faite&#8239;!&nbsp;\ud83d\ude1b Sachez en tout cas qu'il y a une nouvelle mise \u00e0 jour de disponible. D\u00e9couvrez sans plus attendre le <em>changelog<\/em> juste en dessous&#8239;!<\/p>\n<figure id=\"attachment_5871\" aria-describedby=\"caption-attachment-5871\" style=\"width: 764px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.customprotocol.com\/medias\/2015\/07\/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5871 size-large\" src=\"https:\/\/www.customprotocol.com\/medias\/2015\/07\/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-1024x768.png\" width=\"764\" height=\"573\" srcset=\"https:\/\/www.customprotocol.com\/medias\/2015\/07\/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-1024x768.png 1024w, https:\/\/www.customprotocol.com\/medias\/2015\/07\/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-300x225.png 300w, https:\/\/www.customprotocol.com\/medias\/2015\/07\/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-768x576.png 768w, https:\/\/www.customprotocol.com\/medias\/2015\/07\/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-370x278.png 370w, https:\/\/www.customprotocol.com\/medias\/2015\/07\/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-270x203.png 270w, https:\/\/www.customprotocol.com\/medias\/2015\/07\/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-570x428.png 570w, https:\/\/www.customprotocol.com\/medias\/2015\/07\/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-740x555.png 740w, https:\/\/www.customprotocol.com\/medias\/2015\/07\/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-80x60.png 80w, https:\/\/www.customprotocol.com\/medias\/2015\/07\/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur.png 1200w, https:\/\/www.customprotocol.com\/medias\/2015\/07\/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-300x225@2x.png 600w, https:\/\/www.customprotocol.com\/medias\/2015\/07\/mGBA-screenshot-ROM-Metroid-Fusion-Game-Boy-Advance-emulateur-80x60@2x.png 160w\" sizes=\"auto, (max-width: 764px) 100vw, 764px\" \/><\/a><figcaption id=\"caption-attachment-5871\" class=\"wp-caption-text\">Photo de l'\u00e9mulateur <a href=\"https:\/\/mgba.io\/\"><b>mGBA<\/b><\/a> en action (<em>Metroid Fusion<\/em>)<\/figcaption><\/figure>\n<hr \/>\n<p>(Le Changelog \u00e9tant <strong><a href=\"https:\/\/mgba.io\/2017\/07\/16\/mgba-0.6.0\/\">immense<\/a>,\u00a0<\/strong>j'ai pris seulement les ajouts utiles pour vous, mais vous pourrez y voir le changelog complet juste ici)<\/p>\n<div class=\"mks_accordion\"><div class=\"mks_accordion_item\"><div class=\"mks_accordion_heading\">Changelog Complet (en Anglais)<i class=\"fa fa-plus\"><\/i><i class=\"fa fa-minus\"><\/i><\/div><div class=\"mks_accordion_content\">\n<h4 id=\"changes-from-052\"><strong><span style=\"text-decoration: underline;\">Changes from 0.5.2<\/span><\/strong><\/h4>\n<h5 id=\"features\">Features<\/h5>\n<ul>\n<li>Library view<\/li>\n<li>Sprite viewer<\/li>\n<li>Debugging console<\/li>\n<li>Improved memory viewer<\/li>\n<li>Memory search<\/li>\n<li>Command line ability to override configuration values<\/li>\n<li>Add option to allow preloading the entire ROM before running<\/li>\n<li>Add option for whether rewinding restores save games<\/li>\n<li>Savestates now contain any RTC override data<\/li>\n<li>Add option to lock video to integer scaling<\/li>\n<li>LR35902: Watchpoints<\/li>\n<li>LR35902\/GB-Z80 disassembler<\/li>\n<li>GB: Tile viewer<\/li>\n<li>GB: Video\/audio channel enabling\/disabling<\/li>\n<li>GB: Symbol table support<\/li>\n<li>GB MBC: Add MBC1 multicart support<\/li>\n<li>GBA: Support printing debug strings from inside a game<\/li>\n<li>GBA: Better cheat type autodetection<\/li>\n<li>Implement keypad interrupts<\/li>\n<li>Configuration of gamepad hats<\/li>\n<li>Video log recording for testing and bug reporting<\/li>\n<li>Debugger: Segment\/bank support<\/li>\n<li>Debugger: Execution tracing<\/li>\n<li>Partial Python scripting support<\/li>\n<li>Qt: German translation (by Lothar Serra Mari)<\/li>\n<li>Qt: Spanish translation (by Kevin L\u00f3pez)<\/li>\n<li>Qt: Italian translation (by theheroGAC)<\/li>\n<\/ul>\n<h5 id=\"bugfixes\">Bugfixes<\/h5>\n<ul>\n<li>ARM7: Fix MLA\/<em>MULL\/<\/em>MLAL timing<\/li>\n<li>Core: Fix crash with rewind if savestates shrink<\/li>\n<li>Core: Fix interrupting a thread while on the thread (fixes <a href=\"https:\/\/mgba.io\/i\/692\">#692<\/a>)<\/li>\n<li>Core: Fix directory sets crashing on close if base isn\u2019t properly detached<\/li>\n<li>FFmpeg: Fix overflow and general issues with audio encoding<\/li>\n<li>GB: Fix flickering when screen is strobed quickly<\/li>\n<li>GB: Fix STAT blocking<\/li>\n<li>GB MBC: Fix ROM bank overflows getting set to bank 0<\/li>\n<li>GB MBC: Fix swapping carts not detect new MBC<\/li>\n<li>GB Timer: Improve DIV reset behavior<\/li>\n<li>GB Timer: Fix DIV batching if TAC changes<\/li>\n<li>GB Video: Reset renderer when loading state<\/li>\n<li>GBA: Fix multiboot ROM loading<\/li>\n<li>GBA: Fix multiboot loading resulting in too small WRAM<\/li>\n<li>GBA BIOS: Implement BitUnPack<\/li>\n<li>GBA BIOS: Fix ArcTan sign in HLE BIOS<\/li>\n<li>GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes <a href=\"https:\/\/mgba.io\/i\/689\">#689<\/a>)<\/li>\n<li>GBA BIOS: Fix INT_MIN\/-1 crash<\/li>\n<li>GBA Hardware: Fix crash if a savestate lies about game hardware<\/li>\n<li>GBA I\/O: Handle audio registers specially when deserializing<\/li>\n<li>GBA Memory: Improve initial skipped BIOS state<\/li>\n<li>GBA Savedata: Fix savedata unmasking (fixes <a href=\"https:\/\/mgba.io\/i\/441\">#441<\/a>)<\/li>\n<li>GBA Savedata: Update and fix Sharkport importing (fixes <a href=\"https:\/\/mgba.io\/i\/658\">#658<\/a>)<\/li>\n<li>GBA Video: Fix wrong palette on 256-color sprites in OBJWIN<\/li>\n<li>GBA Video: Don\u2019t update background scanline params in mode 0 (fixes <a href=\"https:\/\/mgba.io\/i\/377\">#377<\/a>)<\/li>\n<li>Libretro: Fix saving in GB games (fixes <a href=\"https:\/\/mgba.io\/i\/486\">#486<\/a>)<\/li>\n<li>LR35902: Fix core never exiting with certain event patterns<\/li>\n<li>LR35902: Fix pc overflowing current region off-by-one<\/li>\n<li>LR35902: Fix decoding LD r,&nbsp;$imm and 0-valued immediates (fixes <a href=\"https:\/\/mgba.io\/i\/735\">#735<\/a>)<\/li>\n<li>OpenGL: Fix some shaders causing offset graphics<\/li>\n<li>GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering<\/li>\n<li>Qt: Fix timing issues on high refresh rate monitors<\/li>\n<li>Qt: Fix linking after some windows have been closed<\/li>\n<li>Qt: Fix crash when changing audio settings after a game is closed<\/li>\n<li>Qt: Ensure CLI backend is attached when submitting commands (fixes <a href=\"https:\/\/mgba.io\/i\/662\">#662<\/a>)<\/li>\n<li>Qt: Disable \u201cNew multiplayer window\u201d when MAX_GBAS is reached (fixes <a href=\"https:\/\/mgba.io\/i\/107\">#107<\/a>)<\/li>\n<li>Qt: Fix game unpausing after frame advancing and refocusing<\/li>\n<li>SDL: Fix game crash check<\/li>\n<li>SDL: Fix race condition with audio thread when starting<\/li>\n<li>SDL: Fix showing version number<\/li>\n<li>Test: Fix crash when loading invalid file<\/li>\n<li>Test: Fix crash when fuzzing fails to load a file<\/li>\n<li>Test: Don\u2019t rely on core for frames elapsed<\/li>\n<li>Test: Fix crash when loading invalid file<\/li>\n<li>Test: Fix crash when fuzzing fails to load a file<\/li>\n<li>Tools: Fix recurring multiple times over the same library<\/li>\n<li>Util: Fix overflow when loading invalid UPS patches<\/li>\n<li>Util: Fix highest-fd socket not being returned by SocketAccept<\/li>\n<li>Windows: Fix VDir.rewind<\/li>\n<\/ul>\n<h5 id=\"miscellaneous\">Miscellaneous<\/h5>\n<ul>\n<li>All: Add C++ header guards<\/li>\n<li>All: Move time.h include to common.h<\/li>\n<li>3DS, PSP2, Wii: Last directory loaded is saved<\/li>\n<li>CMake: Add ability to just print version string<\/li>\n<li>Core: New, faster event timing subsystem<\/li>\n<li>Core: Clean up some thread state checks<\/li>\n<li>Core: Add generic checksum function<\/li>\n<li>Core: Cores can now have multiple sets of callbacks<\/li>\n<li>Core: Restore sleep callback<\/li>\n<li>Core: Move rewind diffing to its own thread<\/li>\n<li>Core: Ability to enumerate and modify video and audio channels<\/li>\n<li>Core: List memory segments in the core<\/li>\n<li>Core: Move savestate creation time to extdata<\/li>\n<li>Core: Config values can now be hexadecimal<\/li>\n<li>Core: Improved threading interrupted detection<\/li>\n<li>Debugger: Modularize CLI debugger<\/li>\n<li>Debugger: Make building with debugging aspects optional<\/li>\n<li>Debugger: Add functions for read- or write-only watchpoints<\/li>\n<li>Debugger: Make attaching a backend idempotent<\/li>\n<li>Debugger: Add mDebuggerRunFrame convenience function<\/li>\n<li>Feature: Move game database from flatfile to SQLite3<\/li>\n<li>Feature: Support ImageMagick 7<\/li>\n<li>Feature: Make -l option explicit<\/li>\n<li>FFmpeg: Return false if a file fails to open<\/li>\n<li>FFmpeg: Force MP4 files to YUV420P<\/li>\n<li>GB: Trust ROM header for number of SRAM banks (fixes <a href=\"https:\/\/mgba.io\/i\/726\">#726<\/a>)<\/li>\n<li>GB: Reset with initial state of DIV register<\/li>\n<li>GB MBC: New MBC7 implementation<\/li>\n<li>GB Audio: Simplify envelope code<\/li>\n<li>GB Audio: Improve initial envelope samples<\/li>\n<li>GB Audio: Start implementing \u201czombie\u201d audio (fixes <a href=\"https:\/\/mgba.io\/i\/389\">#389<\/a>)<\/li>\n<li>GB Video: Improved video timings<\/li>\n<li>GBA: Ignore invalid opcodes used by the Wii U VC emulator<\/li>\n<li>GBA, GB: ROM is now unloaded if a patch is applied<\/li>\n<li>GBA DMA: Refactor DMA out of memory.c<\/li>\n<li>GBA DMA: Move DMAs to using absolute timing<\/li>\n<li>GBA I\/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers<\/li>\n<li>GBA I\/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers<\/li>\n<li>GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)<\/li>\n<li>GBA Memory: Support reading\/writing POSTFLG<\/li>\n<li>GBA Memory: Remove unused prefetch cruft<\/li>\n<li>GBA Timer: Improve accuracy of timers<\/li>\n<li>GBA Video: Clean up unused timers<\/li>\n<li>GBA Video: Allow multiple handles into the same tile cache<\/li>\n<li>GBA Video, GB Video: Colors are now fully scaled<\/li>\n<li>GBA Video: Optimize when BLD* registers are written frequently<\/li>\n<li>OpenGL: Add xBR-lv2 shader<\/li>\n<li>Qt: Move last directory setting from qt.ini to config.ini<\/li>\n<li>Qt: Improved HiDPI support<\/li>\n<li>Qt: Expose configuration directory<\/li>\n<li>Qt: Merge \u201cSave\u201d and \u201cOK\u201d buttons in shader options<\/li>\n<li>Qt: Automatically load controller profile when plugged in<\/li>\n<li>Qt: Rename \u201cResample video\u201d option to \u201cBilinear filtering\u201d<\/li>\n<li>Qt: Remove audio thread<\/li>\n<li>Qt: Remove audio buffer sizing in AudioProcessorQt<\/li>\n<li>Qt: Re-enable QtMultimedia on Windows<\/li>\n<li>Qt: Make \u201cMute\u201d able to be bound to a key<\/li>\n<li>Qt: Add .gb\/.gbc files to the extension list in Info.plist<\/li>\n<li>Qt: Relax hard dependency on OpenGL<\/li>\n<li>Qt: Better highlight active key in control binding<\/li>\n<li>SDL: Remove scancode key input<\/li>\n<li>SDL: Automatically map controllers when plugged in<\/li>\n<li>Test: Add a basic test suite<\/li>\n<li>Util: Add size counting to Table<\/li>\n<li>Util: Add 8-bit PNG write support<\/li>\n<li>Util: Tune patch-fast extent sizes<\/li>\n<li>VFS: Call msync when syncing mapped data<\/li>\n<li>VFS: Allow truncating memory chunk VFiles<\/li>\n<li>VFS: Fix some minor VFile issues with FILEs<\/li>\n<li>VFS: Optimize expanding in-memory files<\/li>\n<li>VFS: Add VFileFIFO for operating on circle buffers<\/li>\n<\/ul>\n<h4 id=\"changes-from-06-beta-1\"><span style=\"text-decoration: underline;\"><strong>Changes from 0.6 beta 1<\/strong><\/span><\/h4>\n<h5 id=\"features-1\">Features<\/h5>\n<ul>\n<li>Qt: Italian translation (by theheroGAC)<\/li>\n<li>Qt: Updated German translation<\/li>\n<\/ul>\n<h5 id=\"bugfixes-1\">Bugfixes<\/h5>\n<ul>\n<li>Core: Fix rewinding getting out of sync (fixes <a href=\"https:\/\/mgba.io\/i\/791\">#791<\/a>)<\/li>\n<li>GB Audio: Fix incorrect channel 4 iteration<\/li>\n<li>GB Audio: Fix zombie mode bit masking<\/li>\n<li>GB Serialize: Fix timer serialization<\/li>\n<li>GB Video: Fix LYC regression<\/li>\n<li>GBA SIO: Improve SIO Normal dummy driver (fixes <a href=\"https:\/\/mgba.io\/i\/520\">#520<\/a>)<\/li>\n<li>GBA Timer: Fix count-up timing overflowing timer 3<\/li>\n<li>PSP2: Use custom localtime_r since newlib version is broken (fixes <a href=\"https:\/\/mgba.io\/i\/560\">#560<\/a>)<\/li>\n<li>Qt: Fix memory search close button (fixes <a href=\"https:\/\/mgba.io\/i\/769\">#769<\/a>)<\/li>\n<li>Qt: Fix window icon being stretched<\/li>\n<li>Qt: Fix initial window size (fixes <a href=\"https:\/\/mgba.io\/i\/766\">#766<\/a>)<\/li>\n<li>Qt: Fix data directory path<\/li>\n<li>Qt: Fix controls not saving on non-SDL builds<\/li>\n<li>Qt: Fix translation initialization (fixes <a href=\"https:\/\/mgba.io\/i\/776\">#776<\/a>)<\/li>\n<li>Qt: Fix patch loading while a game is running<\/li>\n<li>Qt: Fix shader selector on Ubuntu (fixes <a href=\"https:\/\/mgba.io\/i\/767\">#767<\/a>)<\/li>\n<li>Qt: Fix GL-less build<\/li>\n<li>Qt: Fix Software renderer not handling alpha bits properly<\/li>\n<li>Qt: Fix screen background improperly stretching<\/li>\n<li>SDL: Fix cheats not loading<\/li>\n<\/ul>\n<h5 id=\"miscellaneous-1\">Miscellaneous<\/h5>\n<ul>\n<li>GB Serialize: Add MBC state serialization<\/li>\n<li>GBA Memory: Call crash callbacks regardless of if hard crash is enabled<\/li>\n<li>GBA Timer: Improve accuracy of timers<\/li>\n<li>PSP2: Update toolchain to use vita.cmake<\/li>\n<li>Qt: Add language selector<\/li>\n<li>Qt: Minor text fixes<\/li>\n<li>Qt: Move shader settings into main settings window<\/li>\n<li>Qt: Dismiss game crashing\/failing dialogs when a new game loads<\/li>\n<li>Qt: Properly ship Qt translations<\/li>\n<li>SDL: Remove writing back obtained samples (fixes <a href=\"https:\/\/mgba.io\/i\/768\">#768<\/a>)<\/li>\n<\/ul>\n<\/div><\/div><\/div>\n<h4><strong><span style=\"text-decoration: underline;\">Changelog (version courte)<br \/><\/span><\/strong><\/h4>\n<ul>\n<li>Ajout de fichiers de traduction pour les langues italiennes, espagnoles, germaniques (toujours pas le fran\u00e7ais snif)&#8239;;<\/li>\n<li>Ajout de diverses options de <em>debug<\/em>&#8239;;<\/li>\n<li>Sauvegarde du dernier dossier ouvert dans la m\u00e9moire, (si vous aviez ouvert un <em>ROM<\/em> dans le r\u00e9pertoire \u00ab&nbsp;ux0:\/ROM\/ROM_GBA&nbsp;\u00bb, en rouvrant l'\u00e9mulateur vous retomberez dans ce dossier)&#8239;;<\/li>\n<li>Am\u00e9liorations diverses de l'\u00e9mulateur pour offrir une meilleure exp\u00e9rience en jeu&#8239;;<\/li>\n<li>Ajout d'une vue de la biblioth\u00e8que.<\/li>\n<\/ul>\n<p>Sympathique n'est-ce pas&#8239;? Vous souhaitez mettre \u00e0 jour&#8239;? Eh bien t\u00e9l\u00e9chargez sans plus attendre le \u00ab&nbsp;.vpk&nbsp;\u00bb de l'\u00e9mulateur juste en dessous&nbsp;:<\/p>\n<figure id=\"attachment_11300\" aria-describedby=\"caption-attachment-11300\" style=\"width: 528px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/github.com\/mgba-emu\/mgba\/releases\/download\/0.6.0\/mGBA-0.6.0-vita.7z\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-11300\" src=\"https:\/\/www.customprotocol.com\/medias\/2016\/08\/bouton-telecharger-v22.png\" alt=\"\" width=\"528\" height=\"160\" srcset=\"https:\/\/www.customprotocol.com\/medias\/2016\/08\/bouton-telecharger-v22.png 528w, https:\/\/www.customprotocol.com\/medias\/2016\/08\/bouton-telecharger-v22-300x91.png 300w, https:\/\/www.customprotocol.com\/medias\/2016\/08\/bouton-telecharger-v22-370x112.png 370w, https:\/\/www.customprotocol.com\/medias\/2016\/08\/bouton-telecharger-v22-270x82.png 270w\" sizes=\"auto, (max-width: 528px) 100vw, 528px\" \/><\/a><figcaption id=\"caption-attachment-11300\" class=\"wp-caption-text\">T\u00e9l\u00e9charger la nouvelle mise \u00e0 jour 0.6 de <strong>mGBA<\/strong><\/figcaption><\/figure>\n<p>Une fois ceci fait, suivez ces \u00e9tapes&nbsp;:<\/p>\n<ul>\n<li>Transf\u00e9rez le fichier \u00ab&nbsp;.vpk&nbsp;\u00bb par FTP (via <em>MolecularShell<\/em>) ou par USB (via\u00a0<em>VitaShell<\/em> donc) quelque part sur votre carte m\u00e9moire (la partition \u00ab&nbsp;ux0:&nbsp;\u00bb)&#8239;;<\/li>\n<li>Transf\u00e9rez \u00e9galement la ou les <em>ROM<\/em> (copies de jeu Game Boy Advance) sur votre carte m\u00e9moire \u00e0 un endroit pr\u00e9cis (par exemple \u00ab&nbsp;ux0:\/ROM&nbsp;\u00bb)&#8239;;<\/li>\n<li>Installez ensuite le <em>homebrew<\/em> (voir partie 2 de <a href=\"https:\/\/www.customprotocol.com\/underground\/vita-tuto-installer-henkaku\/\">ce tutoriel<\/a> si vous ne savez pas comment faire)&#8239;;<\/li>\n<li>Votre \u00e9mulateur tout frais vous attend sur votre <em>LiveArea<\/em>, bon jeu&#8239;!<\/li>\n<\/ul>\n<p>Voil\u00e0, vous avez maintenant la derni\u00e8re version de <strong>mGBA<\/strong>, sur ce je vous dis <strong>bon hack<\/strong> et, surtout, bon jeu&#8239;!&#8239;;)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Le c\u00e9l\u00e8bre \u00e9mulateur de jeux sur Game Boy Advance revient en force avec une nouvelle (et grande) mise \u00e0 jour&#8239;!<\/p>\n","protected":false},"author":446,"featured_media":13612,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29,30],"tags":[1643],"plateformes":[917,854],"genres":[2173,928,890,931],"developpeurs":[3017],"editeurs":[3018],"types":[914,859,864],"sources":[3016],"class_list":["post-13611","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news-underground","category-underground","tag-mgba","plateformes-ps-tv","plateformes-ps-vita","genres-emulateurs-game-boy-advance-pour-vita","genres-emulateurs-pour-vita","genres-homebrew","genres-homebrews-ps-vita","developpeurs-mgba","editeurs-mgba","types-hack-ps-tv","types-hack-vita","types-news","sources-httpwololo-net20170718mgba-0-6-0-released-psvita-devices"],"yoast_head":"\n<title>[Vita] Une nouvelle mise \u00e0 jour pour mGBA - 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